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Choro Mage Update 2

  • Writer: Dylan Gillespie
    Dylan Gillespie
  • Feb 12, 2019
  • 1 min read

This update includes what we have achieved in the first sprint of our second semester.


In this sprint Dylan finished Oprima city (the main and only current city in the game), fixed the music to transition between city music and forest music, and various environment polishing. The environment polishing involves things like ensuring all buildings, trees, fences, etc cannot be walked through by the player. The environment polishing will continue as the semester goes on with tweeks being made as they are found.


Anne worked on various backend systems to make them work with player stats and made it so spells may be changed on the hotbar. These changes will be more impactful as more equipment items and spells are created in future sprints.


Steffen mainly just worked on getting the environment generation to work. In its current state there is chunk loading / despawning as the player moves around in the environment. In addition to this buildings will spawn / despawn appropriately as well. The part that is not implemented yet is enemy generation, items with inventory generation (like chests), and npc generation. These will be implemented in the following sprints.

 
 
 

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