Choro Mage Update 3
- Dylan Gillespie
- Mar 19, 2019
- 1 min read
This update includes what the group has done in sprint 2 of this semester.
In this sprint Dylan Gillespie focused on implementing the journal and user feedback. The user feedback that was implemented are simple signs that display text when moused over and a door outline shader that highlights the outline of any door the player may enter when they are near it.
Steffan Lime focused on finishing up the world generation and save/load in the game. Specifically this included save load of quest status, generating NPCs, and world generation for inventory items.
Anne McCranie focused on refactoring backend systems, making equipment affect the player's stats, adding a boss with basic ai, and a few small debugging improvements.
Overall this sprint was used mainly to make general improvements to the game and next sprint will be to focus on writing the main story.
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